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Hana is a game designer born and raised in Los Angeles, CA specializing in narrative design, open worlds, and environmental storytelling.

Her work often includes fish and bubbles!




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An open world shopkeeeping survival game where anything that you can sell, can also be used as a weapon.
After the termination of the Airstrafer program, a woman known only as the CEO dumps you and your teammates on an unknown island. You’re taken under the wing of the very hospitable and kind Pop Pop, who trains you in the art of shopkeeping and even gives you your very own shop to run. Your job is to help Pop Pop collect parts for a ship that will fly everyone to safety, far away from this unforgiving island, by defeating bosses, exploring the land, and perfecting your shopkeeping skills.

Contributions:
︎︎︎ Narrative features and gameplay cohesion
︎︎︎ Dialogue writing
︎︎︎ Quest design
︎︎︎ Dweller system design
︎︎︎ Encounter design
︎︎︎ Environmental storytelling
︎︎︎ Shopkeeper design
︎︎︎ Set dressing environments
︎︎︎ Implementation using Pixel Crushers systems
︎︎︎ LUA programming